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Add [1.12.x] [Beta] Cinematic Shaders - Ground-Truth Ambient Occlusion from SpaceDock#10959

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Add [1.12.x] [Beta] Cinematic Shaders - Ground-Truth Ambient Occlusion from SpaceDock#10959
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add/112xBetaCinematicShadersGroundTruthAmbientOcclusion

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This pull request was automatically generated by SpaceDock on behalf of KarlKreegland, to add [1.12.x] [Beta] Cinematic Shaders - Ground-Truth Ambient Occlusion to CKAN.

Please direct questions about this pull request to KarlKreegland.

Mod details

Key Value
Name [1.12.x] [Beta] Cinematic Shaders - Ground-Truth Ambient Occlusion
Authors KarlKreegland
Abstract Custom shader add-on for KSP 1.12, currently featuring GTAO with more planned...
License MIT
Size 227.88 KiB
Homepage <>
Source code https://github.com/DGerry83/CinematicShaders

Description

Cinematic Shaders Main Image

Cinematic Shaders

A shader mod for Kerbal Space Program 1.12 - GTAO currently available, more planned...

Available Shaders

  • GTAO (Ground-Truth Ambient Occlusion) – Horizon-based occlusion with normal-aware filtering

Requirements

  • KSP 1.12.x
  • Deferred – Required for effects to function.

Installation

Unzip the archive into your Kerbal Space Program/ folder.

The folder structure should be: GameData/CinematicShaders/

Usage

  1. Open UI: Click the wireframe sphere icon on the toolbar
  2. Enable: Check "Enable Ground-Truth AO" in the GTAO tab (only functional if Deferred is installed)
  3. Adjust:
    • Radius: Search distance for occluders (0.5m–10m)
    • Intensity: Shadow strength multiplier (0.0–2.0)
    • Shadow Spread: Maximum pixel radius for shadows
    • Quality: Preset controlling sample count (Low/Ultra)
  4. Debug: Use the "Debug Visualization" dropdown for Raw AO or normal buffer inspection

License

MIT License – See included LICENSE.txt file.

Credits

  • GTAO implementation based on XeGTAO

…n from SpaceDock

This is an automated commit on behalf of KarlKreegland
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